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Download DotA 6.76 Map

Download DotA 6.76 Map

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Get DotA 6.76 Map here. Download DotA 6.76 Map today and be one of the first to play the newest  and latest DotA map version. DotA 6.76 Map can now be officially downloaded and has added some major changes on Defense of the Ancients heroes and items. DotA 6.76 mapfixed several bugs and glitches in the game. See the official map confirmed changes  list below.

DotA 6.76 map added a new game mode -TagTeam (-tt), where you are assigned two random heroes belonging to different hero class. You then choose which hero to start the game with, and start with same bonus gold as all random. Tag Team gives you an ability to swap heroes, and has a 3 minute cooldown. You can use Tag Team if your current hero is dead and resume with the other DotA hero you have.

DotA 6.76 Map Download:

DotA v6.76.w3x

  • Filename: DotA v6.76.w3x
  • Description:  Official version of IceFrog’s DotA 6.76 map.
  • Filesize: 7.80MB
  • Release date: 2012-10-21
  • Language: English
  • MD5: 4ae5d6f7f4320794fb49b6647b4e6d42

DotA 6.76 Map Confirmed Changes:

DotA 6.76

DotA 6.76 Gameplay and Cosmetic Changes:

Added a new game mode -TagTeam (-tt)

What is DotA Tag Team mode?

You are assigned two random heroes (different hero classes). You choose which to start the game with. You start with the same bonus gold as all random.

You have an ability that lets you swap heroes, has a 3 minute cooldown. You can swap while your current hero is dead to resume with the other hero.

Any gold you gain is added to both heroes. Any gold you lose on current hero is lost on the other hero as well.

Each hero has their own independent item inventories. Each time you swap heroes, the XP gain is synchronized.

You have to be in the fountain to swap heroes (use -tt)

Removed some residual caster unit vision from various misc abilities

 

DotA 6.76 Bug Fixes:

Fixed some more dagger/heart issues with Tempest Double

Fixed a rounding issue with Nethertoxin

Fixed a rare permabash bug with Tempest Double

Fixed initial spawn size of Fire Spirit units (visual)

Fixed some bugs with Shadow Amulet interaction with enemy spells

Fixed a fatal error with Time Walk

DotA 6.76 Heroes Changes:

Alchemist
– Unstable Concoction now explodes around you if you are killed while charging it up
– Goblin’s Greed cap increased from 26 to 30

Ancient Apparition
– Chilling Touch attack count increased from 2/3/4/5 to 3/4/5/6

Arc Warden
– Magnetic Field no longer affects units other than Heroes and Structures

Bane Elemental
– Enfeeble cooldown decreased from 12 to 10
– Bane can now wake himself up from Nightmare with a subability

Batrider
– Strength gain decreased from 2.7 to 2.4

Centaur
– Strength growth increased from 2.6 to 3.8
– Replaced Great Fortitude with a new skill

Chen
– Hand of God cooldown increased from 120 to 140/130/120
– Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)

Clockwerk
– Hookshot now pulls Clockwerk to allies instead of getting blocked by them
– Hookshot Aghanim’s upgraded cooldown decreased from 15 to 12

Crystal Maiden
– Brilliance Aura has twice the effect on Crystal Maiden

Dark Seer
– Vacuum cooldown increased from 19 to 22

Doom Bringer
– Doom duration increased from 13 to 15 (and scepter from 14 to 16)

Drow Ranger
– Trueshot Aura mechanics reworked
– Changed how Marksmanship bonus agility is granted

Gyrocopter
– Homing Missile distance required for max damage reduced from 2000 to 1500
– Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8
– Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23

Jakiro
– Ice Path creation delay increased from 0.4 to 0.5
– Ice Path manacost increased from 75 to 90

Krobelus
– Exorcism base ghost count increased from 4/10/18 to 4/12/21

Kunkka
– Tidebringer level 4 AoE increased from 500 to 600

Lina
– Laguna Blade cooldown rescaled from 90/70/50 to 70/60/50

Lion
– Mana Drain break threshold range increased from 850 to 1100
– Finger of Death cooldown rescaled from 170/105/40 to 160/100/40
– Finger of Death cast range increased from 700 to 900

Luna
– Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38

Magnatuar
– Shockwave distance increased from 700 to 1000
– Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7
– Shockwave cast range increased to match its travel distance (visual thing only)
– Skewer AoE increased from 95 to 125
– Skewer range increased from 800 to 1200
– Skewer now only considers heroes a valid target for dragging in consideration with its unit cap

Meepo
– Poof cooldown decreased from 14/12/10/8 to 12/10/8/6
– Divided We Stand Aghanims upgrade now gives clones 100% stat sharing

Mirana
– Elune’s Arrow cooldown decreased from 20 to 17
– Moonlight Shadow manacost decreased from 175 to 75

Morphling
– Cast animation time improved from 0.45 to 0.4

Naga Siren
– Rip Tide cooldown rescaled from 10 to 19/16/13/10

Necrolyte
– Heartstopper Aura damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%

Nerubian Assassin
– Vendetta damage increased from 225/375/525 to 250/400/550

Nerubian Weaver
– Base Damage increased by 4

Obsidian Destroyer
– Movement speed increased from 300 to 310

Ogre Magi
– Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase

Omniknight
– Purification cooldown decreased from 12 to 10
– Movement speed increased from 300 to 305

Phantom Lancer
– Collision size decreased from 24 to 8

Phoenix
– Fire Spirits duration increased from 12.5 to 16
– Fire Spirits can now be cast while using Sunray
– Fixed Supernova not working with Radiance aura (other auras work already)
– Supernova level 3 hit requirement increased from 9 to 10
– Sunray Reworked
– Icarus Dive Reworked

Puck
– Base Damage increased by 5

Pugna
– Life Drain break threshold range increased from 900 to 1100
– Nether Ward AoE increased from 700/1000/1300/1600 to 1600

Razor
– Eye of the Storm strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)

Rubick
– Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280

Silencer
– Global Silence cooldown decreased from 160 to 140
– Global Silence duration increased from 3/4.5/6 to 4/5/6
– Base Intelligence increased by 6
– Base Damage reduced by 6
– Curse of the Silent duration rescaled from 5/6/7/8 to 6
– Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65
– Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32
– Int Steal moved from Last Word back to Glaives of Wisdom
– Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill
– Int Steal aoe increased from 850 to the standard 900 aoe range
– Last Word replaced with new active skill

Sniper
– Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
– Headshot procs cannot be evaded (the entire attack gets through)
– Headshot chance from 25/30/35/40 to 40
– Headshot damage from 30/45/60/75 to 15/40/65/90
– Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
– Shrapnel provides vision in the targeted area
– Shrapnel cast range increased from 1200 to 1800

Templar Assassin
– Psionic Trap now requires a buildup time to reach it’s maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%

Terrorblade
– Metamorphosis bonus damage increased from 15/30/45/60 to 20/40/60/80

Tidehunter
– Ravage damage decreased from 250/350/450 to 200/325/450

Treant Protector
– Strength growth increased from 2.8 to 3.3
– Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13

Venomancer
– Venomous Gale manacost rescaled from 90/105/120/135 to 125
– Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100
– Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60
– Poison Sting duration rescaled from 7 to 6/7/8/9

Warlock
– Infernal attack damage increased from 50/75/100 to 75/100/125

Winter Wyvern
– Arctic Burn debuff duration increased from 4 to 5
– Cold Embrace cooldown rescaled from 14 to 17/16/15/14
– Splinter Blast initial projectile speed improved from 1.5 to 1.35 seconds
– Winter’s Curse cooldown rescaled from 90 to 90/80/70

Witch Doctor
– Death Ward Aghanim’s upgrade changed from 3 target split attack to 5 target bounce
– Death Ward multi attack bounce AoE increased from 550 to 650
– Death Ward cooldown decreased from 90 to 80

Zeus
– Thundergod’s Wrath damage increased from 210/335/460 to 225/350/475
– Thundergod’s Wrath Aghanim’s damage increased from 400/500/600 to 440/540/640

DotA 6.76 Item Changes:

Boots of Speed
– Price decreased from 500 to 450
– Move speed bonus from 55 to 50

Arcane Boots
– Move speed bonus decreased form 65 to 60

Phase Boots
– Move speed bonus decreased from 60 to 55

Power Treads
– Move speed bonus decreased from 60 to 55

Tranquil Boots
– Move speed bonus decreased from 80 to 75

Armlet of Mordiggian
– Armlet cooldown increased from 1 to 2 seconds

Force Staff
– Recipe reworked

Null Talisman
– Recipe cost decreased from 155 to 145

Rod of Atos
– Cast range increased from 800 to 1200
– Slow increased from 50 to 60%

Shadow Amulet
– Fade time decreased from 2.75 to 2.6

Dota 6.76 Map has been officially been released! Time to get DotA 6.76 Official Map now.  Download DotA 6.76 Map today and be one of the first DotA players to play this newest map version.




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Ameer Pornillos aka "Wiztechie" is your techie friend, the head admin, and editor-in-chief of Wiz Techie. In here we share the latest technology news and updates, computer tips and tricks, SEO, games and gaming news, and other tech articles that aims to help you with today's technology.

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